Tuesday, August 29, 2006

Musical timing

Steve Worth at the ASIFA-Hollywood Animation Archive has posted something really cool:

http://www.animationarchive.org/2006/08/media-musical-timing-rediscovered.html

BAR SHEETS!

What the hell are those? I've seen rough examples and I've heard them mentioned many times but these are the first actual examples, and from them we modern day so-called animators could learn a thing or two.

After all, music and animation go hand-in-hand. Both are heavily reliant on timing to make them successful. This was undisputed during the early days of sound syncronization with film, when animation was still in its infancy.

Modern animation is mostly devoid of this sensibily now. Somewhere in the time between 1928 and 2006 this has fallen into disfavour. Why has this happened? It is difficult to pin-point (and since I’m not a historian or scholar I won’t try to speculate). However, I blame the over-abundance of dialogue in modern animation. When you have characters yakking at eachother non-stop from beginning to end it’s pretty much impossible to think musically. Also, pretty much without exception, animated films are scored after the animation is complete. Careful syncronization between actions and music is known in a derogatory way as "mickey-mousing".

These days, with the sweeping changes in technology that are completely re-inventing the production of animation, the art of timing animation to music is being lost. In my most recent film, I pre-scored the whole thing before I began animation. Since I can neither play nor read music, I carefully read the whole thing and notated each beat on my x-sheets.

So...how did the great animators of the past time their cartoons when you couldn’t simply scrub the track in Final Cut Pro?

Before sound-for the most part- animation was timed in a hap-hazard and experimental way. Many of these early efforts resulted in slow and mushy, uncertain movements as animators tried to figure out how many frames it would take to do a particular movement.
When sound syncronization was invented, the new dilemma was how exactly to match the animation to the music. This seems like a simple idea now, but if animators were anything like they are now, it’s safe to assume most of them weren’t very technically minded folk. However, it was eventually figured out that since music is notated on bar sheets it would make the most sense to pre-time the entire cartoon this way as well. In fact, at most studios, the composer and the director would work in the same room, timing the cartoon out together.

These bar sheets are from the Harmon-Ising cartoon “Shuffle Off to Buffalo (1933). They are amazing to look at. No one uses bar sheets to time animation anymore. If anything, timing is done using an exposure sheet which work just as well, since beats and actions can easily be notated on them. In fact, in the early days, both bar sheets and exposure sheets were used. Once the director had timed the cartoon on the bar sheets, the assistant director would transcribe all of the information onto the exposure sheet for the animator. But when you look at an original bar sheet, it seems so pure; there is no doubt about the connection between music and animation.

What's amazing about looking at these is that not every action is timed to the beat. In fact, some of the actions don't even break down evenly. A few movements are timed at 3 frames...that's pretty specific. Another thing that's cool is that some of the movements don't even follow the music...although the actions themselves still feel musical and have rhythm.

This is very sophisticated stuff indeed.

I'll be studying this a lot before I start any more animation, that's for sure.

13 comments:

Adam B said...

Hi Nick,with your Waif cartoon-are you able to read music sheets? Is that how you timed it out the animation to match the music? or did you listen to the soundtracks and time it out by ear?

Gabriel said...

I've been looking at those bars and the cartoon Steve posted. It's very interesting. The part where the dwarves are packing the babies is exactly like you describe here, it's got rythm, it's bouncy and fun, but it has nothing to do with the music. It doesn't feel weird, though, I guess they follow the music more closely when the characters are supposed to sing along or dance to it.

Matthew I. Jenkins said...

My guess as to why musical timing has but cut out almost completely from animation today, is because it is difficult to do, which means it is time consuming, which means it eats up the budget, and today it seems, all the big guys care about is the bottom line. I don't think it was like that in the beginning when studios were owned by people, instead of run by a board of directors that answers to the shareholders. And, this lack of musical timing goes hand in hand with the lack of funny (or even simply well-drawn) drawings, and for the same reason! You would think the technology would make it easier to do now! Great post though. Those sheets are art unto themselves!

Stephen Worth said...

The most sloppily drawn, poorly timed television programs have the highest budgets. It doesn't cost any more to draw well and plan out your timing. In fact, careful timing can save money...

It eliminates the need to "trim" shows to "make them play", cutting down on the amount of wasted animation.

If action is timed to a beat, even if it's a bit slow or a bit fast, it still feels "right". When you time with no rhythm, you have to do multiple pencil tests and revise your work to parallel park it into looking "natural".

Animation is the one medium where every single aspect of what is on the screen can be carefully planned. If a director chooses to ignore some aspect and let it go to chance, that just means he's a lazy director. It has nothing to do with money.

See ya
Steve

ncross said...

"My guess as to why musical timing has but cut out almost completely from animation today, is because it is difficult to do"

Actually, I've found timing to a musical rhythm is easier to do...once you allow yourself to accept a structure. It's like drawing well, you need structure in your drawing or else it's just a bunch of squiggly meaningless lines.

dimples said...

I've read about and tried to understand bar sheets. And, while I have an "intellectual" understanding I can't for the life me figure out how they kept the whole thing organized. To me, the sound in classic animation is so much better than what you hear now. As you say, it's non-stop chatter today and I think that hides the sad fact that there is no timing in today's cartoons.

ncross said...

Cartoons these days, are mostly done in Flash. Most productions try to save on time by making the animators "snap from pose-to-pose" This is called "snappy timing" Somehow, this is a replacement for real timing. It's not the animator's fault...it's the fact that most quotas for a single animator is between 30 to 60 seconds of finished animation in one week. That doesn't leave any time for thoughtful analysis. Just get it done without any mistakes. There are plenty of animators these days that have the potential to be as good as or better than any of the greats of yesteryear but when will they get the chance to learn and grow in this corporate climate? Even old Hanna Barbara TV cartoons like the Flinstones and Huckleberry Hound which was considered cheap in its day has better and more thoughtful animation...think about that.

benj said...

Musical timing it's primordial to make a great cartoon. Great post Nick!

hobo divine said...

There is NO excuse to why animation isn't thought out more throughly! You end up doing the work fixing everything anyway!

And just a note to all/any that is interested.

If you divide you BPM into 1440 you will get your "beat" ie., 180BPM = 8x per beat. (Boogie Beat)
or
120BPM = 12x per beat. (March Time)

Some Disney animators animated to march time because they believed that was the general BPM humans moved to.
Then on Dalmations they made their actions to a 10x beat to make the movements feel more canine.

Nick do you have any Blank Bar Sheets?

I could go on and on about timing to music.
Bob Jaques and I did a lot of reverse engineering on the old Popeye's why his walk cycle was 6x for one step and 7x for another... we realized it was because it was to 13x beat song! (110BPM)
anyway

I'll shut up,
thanks for the post Nick

warren said...

Wow that's totally gnarly, Hobo D. Please don't shut up. I love it when smart people are total nerds for animation.

I just finished reading both Bill Hanna's and Joe Barbera's autobiographies last week. Bill Hanna's method of timing was very calculated, a system he perfected in the musical driven 'Tom & Jerry' shorts he did at MGM - films which won 7 Academy Awards over 17 years. He knew what he was doing, in spite of the later HB shows' reputations.

And, after watching the Flintstones' first episode, I can see the rythm is in there, even when not synched to the music Hoyt built. Fachrissakes what the hell is wrong with us? Gotta get that stuff back on track. Ahem.

hobo divine said...

You might find this interesting too.
http://cartooncolin.blogspot.com/2006/08/what-time-is-it.html

There is also a animated metronome on his blog as well

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NateBear said...

does anyone else find it ironic that we'd iscover teh synchronization technique in a Harmon-Ising film. HARMONIZING!! as in Harmonizing animation with music.